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Nuke Quicktip: Nuke UV texturing

Nuke Quicktip: Nuke UV texturing

Nuke QuickTips
Hey, you! Long time no see... Hope you've been good.Today I am going to teach you how to use a...
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Nuke Quicktip: Lensing Pipeline with 3D

Nuke Quicktip: Lensing Pipeline with 3D

Nuke QuickTips
So you have just realised that when applying optical lensing to CG with no overscan, the result will be cropped....
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QC Toolset for Nuke

QC Toolset for Nuke

Toolset
Welcome back, my friends. In today's blog-post, I am going to share my QC toolset for Nuke that will for...
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Nuke Quicktip: Match the Grain

Nuke Quicktip: Match the Grain

Nuke QuickTips
Wassup! It's me again. Back with another Nuke Quicktip.Today I am going to show you how to match the grain...
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Nuke Quicktip: CurveTool for light variation

Nuke Quicktip: CurveTool for light variation

Nuke QuickTips
One of the worst enemies of cleaning up offending objects from a scan is dynamic lighting; lighting that changes colour...
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Nuke Quicktip: Rebuilding CG and Grading AOVs

Nuke Quicktip: Rebuilding CG and Grading AOVs

Nuke QuickTips
A CG Render is made up of AOVs (Arbitrary Output Variables) or otherwise called Render Passes. These are used to...
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Nuke Quicktip: Building a GrainQC node

Nuke Quicktip: Building a GrainQC node

Nuke QuickTips
Arguably, one of the most important tasks as a compositor is to match grain. This is not a one-step process,...
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Nuke Quicktip: Regrain Setup

Nuke Quicktip: Regrain Setup

Nuke QuickTips
A pivital point in compositing CG on a live action scan is grain matching. In this Nuke Quicktip I am...
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Raster and Vector : What’s the Difference?

Raster and Vector : What’s the Difference?

Theory
Raster and Vector are the two main categories of digital graphics. Raster graphics are best used for photographs, scanned artwork...
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My five year plan in the visual effects industry

My five year plan in the visual effects industry

General
My five year plan in the visual effects industry, how exciting!Now that I have finished college, the next five years...
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Developing a First Person Shooter Game Map – Babel

Developing a First Person Shooter Game Map – Babel

Project
Developing a first person shooter game map can be quiet daunting. You need to keep some key features in mind....
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RGB and CMYK : What’s the difference?

RGB and CMYK : What’s the difference?

Theory
When designing anything in colour, the two most common colour models are RGB and CMYK. The latter is used for...
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